Be the first to 10,000 points (or more) AND stay in the lead ater your opponents all have one last go to try and beat you.
*When the first person to 10,000 or more has finished their turn, all other players get an extra turn to try and get the highest score and win - in this final turn, each player plays until they either get the highest score (which they'd then take) OR until they throw a zilch.
*NOTE: To get on the score board, a player MUST throw and keep 500 points or more. Scoring di
To get on the score board and thus be in the game, you must throw (and take) at least 500 points in one turn. (If you are having a friendly game, you can waive this rule). NOTE: You cannot get a minus score until you are on the board but once you are on the board, if you aren't careful with the Zilches you can end up with a negative score.
If you throw more than 3 of any number - you get extra points for each extra dice of that value. There are three different scoring methods that I am aware of to do this. I learned using scoring method one but you can use which ever you prefer.
If you threw 4 dice of the same face value you get a set score for the first 3 dice of that value (above), and you then half that score and add the half to the score you already had for the 3 dice. (eg. 3 x fives = 500. 500 / 2 = 250) and add that value to the score you already have (eg. 500 + 250 = 750). You follow this process for every dice that shows the same value after the first three. So 5 dice showing five in a single throw would be worth (4 x fives = 750. 750/2 = 375. 750 + 375 = 1125). See scoring chart below to save your brains.
| No of dice of this value | |||||||
| dice value/s | Special | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|
| ones | n/a | 100 | 200 | 1000 | 1500 | 2250 | 3375 |
| twos | n/a | 0 | 0 | 200 | 300 | 450 | 675 |
| threes | n/a | 0 | 0 | 300 | 450 | 675 | 1012.5 |
| fours | n/a | 0 | 0 | 400 | 600 | 900 | 1350 |
| fives | n/a | 50 | 100 | 500 | 750 | 1125 | 1687.5 |
| sixes | n/a | 0 | 0 | 600 | 900 | 1350 | 2025 |
| Straight (1-6) | 1500 | n/a | n/a | n/a | n/a | n/a | n/a |
| 3 sets of pairs | 1500 | n/a | n/a | n/a | n/a | n/a | n/a |
| 3 'zilch' hands in a row | -500 | n/a | n/a | n/a | n/a | n/a | n/a |
This one is simple but makes the game slower - simply add an extra hundred points for each extra dice of a given value after the first 3 (eg. if you throw 4 x fives then you would get 500 (for the first three fives) PLUS 100 (for the extra five) = 600 points.
| No of dice of this value | |||||||
| dice value/s | Special | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|
| ones | n/a | 100 | 200 | 1000 | 1100 | 1200 | 1300 |
| twos | n/a | 0 | 0 | 200 | 300 | 400 | 500 |
| threes | n/a | 0 | 0 | 300 | 400 | 500 | 600 |
| fours | n/a | 0 | 0 | 400 | 500 | 600 | 700 |
| fives | n/a | 50 | 100 | 500 | 600 | 700 | 800 |
| sixes | n/a | 0 | 0 | 600 | 700 | 800 | 900 |
| Straight (1-6) | 1500 | n/a | n/a | n/a | n/a | n/a | n/a |
| 3 sets of pairs | 1500 | n/a | n/a | n/a | n/a | n/a | n/a |
| 3 'zilch' hands in a row | -500 | n/a | n/a | n/a | n/a | n/a | n/a |
This one is simple but makes the game almost too fast at times - simply times the score by two for each extra dice of a given value after the first 3 (eg. if you throw 4 x fives then you would get 500 for the first three, double that for four and so on.
| No of dice of this value | |||||||
| dice value/s | Special | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|
| ones | n/a | 100 | 200 | 1000 | 2000 | 4000 | 8000 |
| twos | n/a | 0 | 0 | 200 | 400 | 800 | 1600 |
| threes | n/a | 0 | 0 | 300 | 600 | 1200 | 2400 |
| fours | n/a | 0 | 0 | 400 | 800 | 1600 | 3200 |
| fives | n/a | 50 | 100 | 500 | 1000 | 2000 | 4000 |
| sixes | n/a | 0 | 0 | 600 | 1200 | 2400 | 4800 |
| Straight (1-6) | 1500 | n/a | n/a | n/a | n/a | n/a | n/a |
| 3 sets of pairs | 1500 | n/a | n/a | n/a | n/a | n/a | n/a |
| 3 'zilch' hands in a row | -500 | n/a | n/a | n/a | n/a | n/a | n/a |
As noted above you can keep throwing the dice for as long as you are getting scoring dice however, if you get no points in any given throw then you are said to have thrown a Zilch and you get no points for that hand. NOTE: You cannot get a minus score until you are on the board.
If you have THREE hands of Zilch in a row (get zero on your third hand in a row) then you lose 500 points on the third hand.
A straight In any turn where you throw all six dice and get a straight (eg. the six dice show the values of 1, 2, 3, 4, 5, 6) you get 1500 points for that throw and can pick up all six dice and throw again (or, of course, take the points and end your turn). NOTE: If you are playing with only 5 dice then your straight can be made of dice showing the values 1-5 or 2-6.
Three sets of pairs In any turn where you throw all six dice and get three sets of pairs you get 1500 points for that throw and can pick up all six dice and throw again (or, of course, take the points and end your turn). NOTE: Unfortunately, this does not apply if you are playing with only 5 dice.
The winner is the first person to get to 10,000 EXCEPT if one of the other players in their final go throws a score that gives them a higher total than the person reaching 10,000 first.
Once one player has thrown a score of 10,000 or more then all other players get one final go to win.
There are varying rules on the web for zilch and I will add links for at least a few of these resources to this page in the near future.
While the basic game is the same, people play different variations of the game. I've noted three scoring methods for the basics that I'm aware of on this page but I'm sure there are others - as long as everyone playing is clear abou the scoring system from the start, I don't think it really matters. My family uses scoring method one - it doesn't matter which you use as long as you make up your mind which one you'll be using before the game starts!
Some sample hands will be put up as an example in the near future.
Some strategy tips will be put up in the near future.